Pages: [1] 2 |
1. [Feedback] Repair Tool Operation/Nanocircuitry Skill Bonus - in Feedback/Requests [original thread]
Seeing as how I have my assault skills at a decent level, I started training back up into playing a logistics [which I LOVE to play by the way]. As I started training up for my logi skills, I noticed that the bonus for Nanocircuitry is gone. Why w...
- by The Goram Batman - at 2013.05.30 23:21:00
|
2. [Request] Add shield delay info on Dropsuit Fitting - in Feedback/Requests [original thread]
Zeylon Rho wrote: Should probably have profile/scanning as well. Anything that a module can impact really. Ah, can't believe I overlooked that stat. I agree, on both parts. We really need to know if what we're adding is really worth it witho...
- by The Goram Batman - at 2013.05.22 08:54:00
|
3. [Request] Knockdown from nearby explosions - in Feedback/Requests [original thread]
This would be cool to see, but it'd probably have to be added later down the road. There's still some things that CCP needs to fix and work on [looking at you rez system, and the fact bodies are impossible to find after being hit by a murder taxi]...
- by The Goram Batman - at 2013.05.21 23:54:00
|
4. [Request] Add shield delay info on Dropsuit Fitting - in Feedback/Requests [original thread]
I recall being able to see the shield delay/deplete time in the dropsuit fitting screen in the older builds, yet now I can't seem to find it. Maybe I'm just remembering incorrectly, but regardless, it'd be nice to be able to see this stat and how ...
- by The Goram Batman - at 2013.05.21 23:37:00
|
5. I miss how equipment restocking used to work. - in Feedback/Requests [original thread]
I would LOVE to have this feature back. Ever since it was removed, restocking your suits to a flat number [every module at the same amount] has been a pain. +1
- by The Goram Batman - at 2013.05.21 23:31:00
|
6. Everyone Sign This Petition - in Feedback/Requests [original thread]
Global Enforcer wrote: Well for your info numb nuts it takes more skill to hit a moving target with one shot then it does with a ar,shotgun or hmg and for your info I run sniper/assault rifle Now we're resorting to name calling? How lovely. ...
- by The Goram Batman - at 2013.05.09 06:10:00
|
7. Nova Knives need help - in Feedback/Requests [original thread]
KalOfTheRathi wrote: The Goram Batman wrote: ... Laser rifles I agree are very powerful, but I think they're fine the way they are right now. Maybe a slight reduction to damage in CQC ranges, but that's about it. ... Do you know how Laser R...
- by The Goram Batman - at 2013.03.18 20:10:00
|
8. Nova Knives need help - in Feedback/Requests [original thread]
Holy wall of text Robin! I have to disagree with the 'magnetic aiming box', as that's just silly and cuts out almost any player skill in actually aiming. Plus if you get near groups, issues would become apparent. Laser rifles I agree are very po...
- by The Goram Batman - at 2013.03.18 08:26:00
|
9. Officers Laser Rifle - in Feedback/Requests [original thread]
How about a slight increase to the damage [compared to the proto laser] and range of the rifle, but a 25% or so increase to heating?
- by The Goram Batman - at 2013.03.18 08:17:00
|
10. [Request] "Useless" skills - in Feedback/Requests [original thread]
I agree with the OP, +1 Bojo The Mighty wrote: I agree for the most part. However skills like Gallente Dropship or Minmatar Logistics should pretty much be a purely for unlocking. I mean, there is no harm in having Gallente Scout Dropsuit skil...
- by The Goram Batman - at 2013.03.16 23:37:00
|
11. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
Lol, I considered that too, but it removes any possibility of fighting these wicked NPC's that are "unkillable" as in EVE, which as we all know are fun to fight if you can take the damage they dish out. But I have to admit, although a quick and d...
- by The Goram Batman - at 2013.03.15 21:48:00
|
12. [Request] Allow custom keyboard bindings - in Feedback/Requests [original thread]
Heh, nah I use a controller. Thing is, I'd actually prefer to play with a mouse and keyboard setup because the aiming/movement is so much smoother, except I can't stand the current keyboard set up, and I can't throw orders out either without stand...
- by The Goram Batman - at 2013.03.15 03:26:00
|
13. [Request] Allow custom keyboard bindings - in Feedback/Requests [original thread]
madd greazy wrote: As long as a keyboard can remap buttons, the controller should be able to as well... not like mouse and keyboard users didn't already have it easy. I agree completely, it's just the mapping on the keyboard is awkward while ...
- by The Goram Batman - at 2013.03.15 03:04:00
|
14. [Request] Allow custom keyboard bindings - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The Goram Batman wrote: It shouldn't be that complicated to code and implement a custom keybinding, especially after how many builds and how many people bitching about it now? And this setup has been in DUST and not 'fix...
- by The Goram Batman - at 2013.03.15 02:41:00
|
15. [Request] Allow custom keyboard bindings - in Feedback/Requests [original thread]
It shouldn't be that complicated to code and implement a custom keybinding, especially after how many builds and how many people bitching about it now? And this setup has been in DUST and not 'fixed' for how long? I know CCP is pretty good at what...
- by The Goram Batman - at 2013.03.15 01:45:00
|
16. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
You sir have my support, I really dig your ideas. But I have a little input. Security: In EVE, you have high sec, low sec and null. I'd like to see some kind of system such as this, where the sec status determines ground CONCORD forces [in high s...
- by The Goram Batman - at 2013.03.14 23:30:00
|
17. [Request] Allow custom keyboard bindings - in Feedback/Requests [original thread]
I'm sure this one topic has been brought up several dozen times, but I'd still like to bring it up again. A few days ago, I decided to test out the keyboard and mouse setup; last time I tried it I didn't even bother because of the horribly slow mo...
- by The Goram Batman - at 2013.03.14 22:54:00
|
18. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
Jason Pearson wrote: What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them...
- by The Goram Batman - at 2013.03.14 22:35:00
|
19. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
The point of the matter, Kal, is that the skills for Laser Rifle aren't doing anything. Yes, it is a commonly understood fact that the higher skilled you are in a certain skill, the better equipment you can get from said skill. It is also a common...
- by The Goram Batman - at 2013.01.29 10:09:00
|
20. GET RID OF DUST/FOG EFFECTS - in Feedback/Requests [original thread]
I know it sucks, but we are testing it, and to have the best possible graphics CCP needs to know how it runs and what to work on/optimize. So for now just deal with it, and keep testing the game. Eventually everything will smooth out.
- by The Goram Batman - at 2012.10.22 00:32:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |